mdl::alg::materials::designer::pbr¶
Definitions:¶
[1/3] ‘mdl::alg::materials::designer::pbr::physically_metallic_roughness’¶
Label: ‘Physically Metallic Roughness’
- SDPropertyCategory = ‘Input’
- ‘baseColor’ = SDValueColorRGB(ColorRGB(0.214040995,0.214040995,0.214040995)) [CONNECTABLE]
Label: ‘Base Color/Diffuse’
Description: ‘Base Color channel’
- Types:
‘ColorRGB’ (SDTypeColorRGB) [Varying]
- ‘normal’ = SDMDLValueCall(mdl::state::normal()__default_call___189) [CONNECTABLE]
Label: ‘Normal’
Description: ‘Normal channel’
- Types:
‘float3’ (SDTypeFloat3) [Varying]
- ‘roughness’ = SDValueFloat(float(0.5)) [CONNECTABLE]
Label: ‘Roughness’
Description: ‘Roughness channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘metallic’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Metallic’
Description: ‘Metallic channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘height’ = SDValueFloat(float(0.5)) [CONNECTABLE]
Label: ‘Height’
Description: ‘Height channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘heightScale’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Scale’
Description: ‘provides significant physical detail to the surface by manipulating the vertices of the mesh’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘ambientOcclusion’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Ambient Occlusion’
Description: ‘Ambient Occlusion channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘anisotropyLevel’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Anisotropy Level’
Description: ‘Anisotropy Level channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘anisotropyAngle’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Anisotropy Angle’
Description: ‘Anisotropy Angle channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘emissiveColor’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
Label: ‘Emissive’
Description: ‘Emissive channel’
- Types:
‘ColorRGB’ (SDTypeColorRGB) [Varying]
- ‘emissiveIntensity’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Emissive Intensity’
Description: ‘Controls how much light is emitted from the surface’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘specularLevel’ = SDValueFloat(float(0.5)) [CONNECTABLE]
Label: ‘Specular Level’
Description: ‘Specular Level channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘opacity’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Opacity’
Description: ‘Opacity channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘refraction’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Refraction’
Description: ‘Refraction channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘refractionIOR’ = SDValueFloat(float(1.5)) [CONNECTABLE]
Label: ‘IOR’
Description: ‘Index of Refraction’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘scattering’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Scattering’
Description: ‘controls how much light is scattered through the surface’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘absorption’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Absorption’
Description: ‘controls how much light is absorbed through the surface’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘absorptionColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Absorption Color’
Description: ‘simulates shifts in color when light passes through the surface’
- Types:
‘ColorRGB’ (SDTypeColorRGB) [Uniform]
- ‘scalarZeroValue’ = SDValueFloat(float(0.5)) [CONNECTABLE]
Label: ‘Scalar Zero Value’
Description: ‘Determine the neutral height value’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘tiling’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Tiling’
Description: ‘Tiling value to keep displacement tiling independent’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)
[2/3] ‘mdl::alg::materials::designer::pbr::physically_metallic_roughness_coated’¶
Label: ‘Physically Metallic Roughness - Coating’
Description: ‘The usual PBR shader, with a coated layer color’
- SDPropertyCategory = ‘Input’
- ‘baseColor’ = SDValueColorRGB(ColorRGB(0.214040995,0.214040995,0.214040995)) [CONNECTABLE]
Label: ‘Base Color/Diffuse’
Description: ‘Base Color channel’
- Types:
‘ColorRGB’ (SDTypeColorRGB) [Varying]
- ‘normal’ = SDMDLValueCall(mdl::state::normal()__default_call___190) [CONNECTABLE]
Label: ‘Normal’
Description: ‘Normal channel’
- Types:
‘float3’ (SDTypeFloat3) [Varying]
- ‘roughness’ = SDValueFloat(float(0.5)) [CONNECTABLE]
Label: ‘Roughness’
Description: ‘Roughness channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘metallic’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Metallic’
Description: ‘Metallic channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘height’ = SDValueFloat(float(0.5)) [CONNECTABLE]
Label: ‘Height’
Description: ‘Height channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘heightScale’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Scale’
Description: ‘provides significant physical detail to the surface by manipulating the vertices of the mesh’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘ambientOcclusion’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Ambient Occlusion’
Description: ‘Ambient Occlusion channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘anisotropyLevel’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Anisotropy Level’
Description: ‘Anisotropy Level channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘anisotropyAngle’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Anisotropy Angle’
Description: ‘Anisotropy Angle channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘emissiveColor’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
Label: ‘Emissive’
Description: ‘Emissive channel’
- Types:
‘ColorRGB’ (SDTypeColorRGB) [Varying]
- ‘emissiveIntensity’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Emissive Intensity’
Description: ‘Controls how much light is emitted from the surface’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘specularLevel’ = SDValueFloat(float(0.5)) [CONNECTABLE]
Label: ‘Specular Level’
Description: ‘Specular Level channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘opacity’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Opacity’
Description: ‘Opacity channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘refraction’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Refraction’
Description: ‘Refraction channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘refractionIOR’ = SDValueFloat(float(1.5)) [CONNECTABLE]
Label: ‘IOR’
Description: ‘Index of Refraction’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘scattering’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Scattering’
Description: ‘controls how much light is scattered through the surface’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘absorption’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Absorption’
Description: ‘controls how much light is absorbed through the surface’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘absorptionColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Absorption Color’
Description: ‘simulates shifts in color when light passes through the surface’
- Types:
‘ColorRGB’ (SDTypeColorRGB) [Uniform]
- ‘coatWeight’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Weight’
Description: ‘How much of the coating is present’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘coatSpecularLevel’ = SDValueFloat(float(0.5)) [CONNECTABLE]
Label: ‘Specular Level’
Description: ‘Specular control for F0 : 0 -> 0%, 1 -> 8%’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘coatColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Tint color’
Description: ‘Coating color which affects transmitted light going to below layers’
- Types:
‘ColorRGB’ (SDTypeColorRGB) [Varying]
- ‘coatRoughness’ = SDValueFloat(float(0.5)) [CONNECTABLE]
Label: ‘Roughness’
Description: ‘How irregular are surface micro detail : 0 -> regular (i.e. polished)
, 1 -> irregular (i.e. rough)’¶
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘coatNormal’ = SDMDLValueCall(mdl::state::normal()__default_call___191) [CONNECTABLE]
Label: ‘Normal’
Description: ‘Desribes surface relief details’
- Types:
‘float3’ (SDTypeFloat3) [Varying]
- ‘coatInheritNormal’ = SDValueBool(bool(false)) [CONNECTABLE]
Label: ‘Inherit normal’
Description: ‘Whether the coat surface inherit the same relief as below layer or if it has its own’
- Types:
‘bool’ (SDTypeBool) [Uniform]
- ‘scalarZeroValue’ = SDValueFloat(float(0.5)) [CONNECTABLE]
Label: ‘Scalar Zero Value’
Description: ‘Determine the neutral height value’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘tiling’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Tiling’
Description: ‘Tiling value to keep displacement tiling independent’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)
Label: ‘Physically Specular Glossiness’
- SDPropertyCategory = ‘Input’
- ‘baseColor’ = SDValueColorRGB(ColorRGB(0.214040995,0.214040995,0.214040995)) [CONNECTABLE]
Label: ‘Diffuse’
Description: ‘Diffuse channel’
- Types:
‘ColorRGB’ (SDTypeColorRGB) [Varying]
- ‘normal’ = SDMDLValueCall(mdl::state::normal()__default_call___193) [CONNECTABLE]
Label: ‘Normal’
Description: ‘Normal channel’
- Types:
‘float3’ (SDTypeFloat3) [Varying]
- ‘specular’ = SDValueColorRGB(ColorRGB(0.214040995,0.214040995,0.214040995)) [CONNECTABLE]
Label: ‘Specular’
Description: ‘Specular channel’
- Types:
‘ColorRGB’ (SDTypeColorRGB) [Varying]
- ‘glossiness’ = SDValueFloat(float(0.5)) [CONNECTABLE]
Label: ‘Glossiness’
Description: ‘Glossiness channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘height’ = SDValueFloat(float(0.5)) [CONNECTABLE]
Label: ‘Height’
Description: ‘Height channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘heightScale’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Scale’
Description: ‘provides significant physical detail to the surface by manipulating the vertices of the mesh’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘ambientOcclusion’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Ambient Occlusion’
Description: ‘Ambient Occlusion channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘anisotropyLevel’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Anisotropy Level’
Description: ‘Anisotropy Level channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘anisotropyAngle’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Anisotropy Angle’
Description: ‘Anisotropy Angle channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘emissiveColor’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
Label: ‘Emissive’
Description: ‘Emissive channel’
- Types:
‘ColorRGB’ (SDTypeColorRGB) [Varying]
- ‘emissiveIntensity’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Emissive Intensity’
Description: ‘Controls how much light is emitted from the surface’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘opacity’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Opacity’
Description: ‘Opacity channel’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘refraction’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Refraction’
Description: ‘Refraction’
- Types:
‘float’ (SDTypeFloat) [Varying]
- ‘refractionColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Refraction Color’
Description: ‘Refraction channel’
- Types:
‘ColorRGB’ (SDTypeColorRGB) [Varying]
- ‘refractionIOR’ = SDValueFloat(float(1.5)) [CONNECTABLE]
Label: ‘IOR’
Description: ‘Index of Refraction’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘scattering’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Scattering’
Description: ‘controls how much light is scattered through the surface’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘absorption’ = SDValueFloat(float(0)) [CONNECTABLE]
Label: ‘Absorption’
Description: ‘controls how much light is absorbed through the surface’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘absorptionColor’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
Label: ‘Absorption Color’
Description: ‘simulates shifts in color when light passes through the surface’
- Types:
‘ColorRGB’ (SDTypeColorRGB) [Uniform]
- ‘scalarZeroValue’ = SDValueFloat(float(0.5)) [CONNECTABLE]
Label: ‘Scalar Zero Value’
Description: ‘Determine the neutral height value’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- ‘tiling’ = SDValueFloat(float(1)) [CONNECTABLE]
Label: ‘Tiling’
Description: ‘Tiling value to keep displacement tiling independent’
- Types:
‘float’ (SDTypeFloat) [Uniform]
- SDPropertyCategory = ‘Output’
- ‘output’ [CONNECTABLE, READ_ONLY]
- Types:
‘mdl::material’ (SDTypeStruct)